![]() ![]() A pad just doesn’t translate mirror, signal, manoeuvre into an engaging game loop. It turns something like Euro Truck Simulator 2, a dry game about transporting wooden pallets to Aberdeen, into a deeply captivating experience where the dull intricacies of controlling the vehicle and obeying local traffic laws become magical and, if you’ll forgive the pun, transportive. The car itself being able to communicate with you via sensation rather than just by the sound of revving and instrument readouts. The force-feedback allowing the road surface to fight against you. ![]() All of a sudden, cockpit view becomes your default, and you come to find simple joy in the way your wheel turns in sync with its on-screen counterpart. But having a sim wheel which mimics the way you would control a real vehicle connects you to a driving sim in a profound way that makes the game world come to life. It’s a perfectly decent way to control a pretend car. There’s nothing wrong with using a pad, of course. The extent to which driving games are enriched by a proper interface can’t be overstated. Manage cookie settings Check out my full review video here where I’ve tested the T128 with Euro Truck Sim 2, Forza Horizon 5, Dirt 5, BeamNG.Drive, and Snowrunner! Watch on YouTube To see this content please enable targeting cookies. ![]()
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